If you think that successful gaming companies do without the help of the state, then here is a counterargument: the National Center for Development Study, established by the Polish government, handed the money to several large Polish developers of the video game, without depriving the main gamdev stink in the country – CD Projekt.
In total, the fund had 116 million Polish zlotys (approximately 27.4 million US dollars). The largest share (30 million zlotys, or $ 7 million) was received by the creators "Witcher". The document published on the website of the National Center indicates which technologies are going to explore in CD Projekt with this money. In total, the studio announced four directions:
● Creation of cities is a universal technology that will create large “living” cities working in real time. Such cities are necessary CD Projekt For high -quality games with the open world.
● Seamless multiplayer – a https://magic-win-casino.uk/ universal technology for creating a unique gameplay for many players.
● Kinematographic sensations – a universal technology for creating RPG in the open world with cinema quality.
● perfection in animation is a universal technology that will significantly improve the quality and speed of the production of complex animation of persons and bodies.
We assume that we will see these innovations in Cyberpunk 2077, next game CD Projekt Red.
Money from the fund also received "daughter" CD Projekt – GOG service.Com. He is going to explore the cross -platform multiplayer for popular consoles and operating systems.
Except CD Projekt Funding went to many other Polish studios. Techland He wants to spend money on a prototype of a militant with RPG elements in the original fantasy world with first -person view and DirectX 12 technology. CI Games (authors Lords of the Fallen And Sniper: Ghost Warrior 3) received two grants for the project under the code name Ladai and a certain innovative technology with advanced algorithms and developed artificial intelligence, which generates a crowd and herds of animals. The Farm 51 (Get Even And Necrovision) will develop its engine with “photorealistic three -dimensional graphics” and create a prototype of the battlefield using virtual and augmentated realities.
Finally, Flying Wild Hog (Shadow Warrior 2) will put the received budgets in his Roadhog 2 engine, and Bloober Team (Layers of Fear) will develop a self -learning system that simulates a reigree gameplay for a horror based on the reactions and psychology of the player.